How Child’s Play remake gave killer doll Chucky a new look — and outlook

Tasked with reimagining the pint-sized killer doll Chucky, one of the most iconic villains in the horror canon, Child’s Play reboot helmer Lars Klevberg (Polaroid) found inspiration from an unlikely source: adorable, innocent babies.

More specifically, toddlers — including his own — and the ways in which they soak up everything, both good and bad, around them.

In Orion Pictures’ Child’s Play, a remake of the 1988 cult classic that takes a sharp canonical detour away from the original reincarnated serial killer premise, Chucky is a self-learning AI who picks up sociopathic social cues from the humans around him. The R-rated results are both inventive and grisly. Very grisly.

Thirty-one years ago in the film that spawned a franchise of Child’s Play theatrical and direct-to-video sequels, screenwriter Don Mancini (with John Lafia and director Tom Holland) introduced Chucky as the embodiment of notorious killer Charles Lee Ray, who uses voodoo to transmit his soul into the body of a doll and wreaks bloody havoc across Chicago.

In this version, the murder and mayhem are not entirely Chucky’s fault. He is man-made, after all.


Part of a line of interactive “Buddi” dolls mass-manufactured by ubiquitous conglomerate Kaslan Corp. with the capability to connect to your electronic devices, this Chucky is a defective, obsolete model that single mom Karen Barclay (Aubrey Plaza) gives to her 13-year-old son Andy (Gabriel Bateman) for his birthday.

But Andy’s a little too old to be toting a doll around; he quickly loses interest, throwing Chucky into a spiral of existential despair. As Chucky’s weekend box-office rivals Buzz Lightyear and Woody well know, neglect can be a hell of a motivator.

With his violence inhibitors set to “off” by a disgruntled factory worker — raising the question of why he was programmed to have any in the first place — the casual violence he observes in the world around him jump-starts his rampage.

“For me, he was like this toddler, this small kid looking at the world for the very first time,” said Klevberg, who had references from Mary Shelley’s Frankenstein to Pinocchio in mind as he translated Tyler Burton Smith’s script to the screen.

“I wanted to create something that had its own will,” he added, “based on how small toddlers problem-solve and are always curious — initially they have a good heart, and everything they look at and touch is based on a curiosity for what’s going on in the world.”

That curiosity — along with a sense of needfulness, despair and eventual homicidal rage — plays out across Chucky’s freckled face, brought to life by award-winning character FX studio MastersFX. The array of practical animatronic puppets later was enhanced with VFX by Pixomondo.

“I was around when the first (Child’s Play) was made, and I remember all the guys that were on that show and I know its construction intimately,” said Emmy-winning artist and MastersFX President Todd Masters. “Kevin Yagher, who supervised the original, is a genius. So to me it meant respecting that work and the art that went into that. But I didn’t want to mimic it or repeat it because, hats off, they did great work, and why repeat it?”


(In the Summer of Evil Dolls, which includes this week’s Annabelle Comes Home, MastersFX is also behind the doll design of July’s Brahms: The Boy II.)

The new Chucky’s facial features required an expressive range of emotions to convey different compulsions than those of the original Chucky.

“Lars is a new dad,” said Masters. “He was really curious about how his own children were giving impressions to him and how curious they were. And if we truly were going to have this machine-learning character that was up to date with AI, they would, very much like a young child, take on a lesson and learn from us — for better or worse.

“I thought that was such a great part of the story,” he said, laughing. “This is how it works, people! Your children are duplications of your bad self!”

Masters and his team worked out of their Vancouver outpost off initial designs by Klevberg and designer Einar Martinsen to build a small army of half a dozen foam latex Chuckys with interchangeable heads, hands and motor-filled animatronic bodies made of plastic and aluminum. They were then brought to life on the Vancouver set by a team of puppeteers. One model entirely operated by remote control was dubbed “Robo-Chucky.” The trickiest part of Chucky’s new design? Those eyebrows.

“It was a great dilemma,” said Masters, whose team spent weeks testing different brow shapes and materials. “And then we looked at one of our artists’ eyebrows. I think she has a little liner in there, but they’re beautifully styled. I asked if she could do a version of the eyebrows just like her own. … It’s one of those details that, on everything, we really suffer through; eyebrows can really make or break a character.”

Subtle details like that lend more emotional nonverbal qualities to Chucky’s design, according to the filmmakers. In a nod to the original film, as Chucky becomes more deranged, his hairline recedes, Klevberg said. “He starts to get a little more humanoid and scary.”

And more self-aware as the film progresses. Voiced by Mark Hamill, the character transforms from blank slate into a vindictive Chucky audiences haven’t seen before. (With franchise rights split between studios, the Charles Lee Ray-version of Chucky lives on at Universal, where a spinoff series is in the works.)

That awareness and a winking sense of humour reverberate through the credits in “The Buddi Song,” a ditty sung with creepy flair by Hamill with lyrics by composer Bear McCreary: “You are my buddy, until the end/ More than a buddy, you’re my best friend … I’ll be yours ‘til the day that you die.”

It’s a lullaby fit for Chucky 2.0, Klevberg proudly noted. “It’s like a song in a Pixar movie.”